Prepare BMP file using special colors
The each title on map is around 5 pixels. The colors:
{ 0, 0, 127}, //dark blue ... ocean
{ 0, 127, 0}, //dark green ... forest
{255, 255, 255}, //white ........ mountains
{255, 0, 0}, //bright red ... road
{ 0, 0, 255}, //bright blue ...river
{255, 255, 0}, //yellow ........desert
{ 0, 255, 0}, //light green ...clear
{127, 127, 0}, //dark yellow....rough
{127, 127, 127}, //dark grey ....city
{127, 0, 0}, //dark red ....bocage
{ 0, 127, 127}, //deep cyan ....swamp
You can use BMP with 8, 24, 32 bites per pixel only.
Run FPGE and use Tools->BMP to Map from menu options
Run Tools->Make Tiles
Check layers: terrain and names are all zeros:
Once can choose to fix this using Tools->Generate Layers
The map could be further improved by randomizing tiles:
And the result
Now is the time to manually fix the map. The Generate Layers step can also be run later. Check help for some more options (shortcut h).
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